Grand Theft Auto V
Marketing illustration and in‑game art for one of the highest grossing entertainment products of all time. Part of a four-person illustration team in Manhattan.
Visual Artist and Creative Technologist
Art direction, illustration, and technical production for games. Fifteen years across marketing illustration, game art, and studio leadership.
Scroll to explore
Marketing illustration and in‑game art for one of the highest grossing entertainment products of all time. Part of a four-person illustration team in Manhattan.
Marketing illustration and in‑game art for the massively popular online multiplayer extension of Grand Theft Auto V.
Illustration for the massive open-world western. Created artwork for key art backgrounds and in‑game collectibles.
Gritty, neo-noir key art and in-game loading screens for Rockstar's cult favorite.
Art direction and technical leadership for one of Hollywood Casino's top performing titles. Directed the team through concept, animation, UI, and engine integration.
Environmental / Background illustrations for Apex Legends seasonal key art.
Penn Game Studios
Art and technical direction for a premium blackjack title featuring a dynamic progressive jackpot wheel.
Penn Game Studios
Art and technical direction for a branded baseball-themed mines game developed in partnership with the Toronto Blue Jays.
HitPoint Studios
Art direction and full creative production on a business simulation game, covering character design, environment design, 3D modeling, illustration, and animation.
HitPoint Studios
Game art and design for an officially licensed Star Wars promotional web game.
Working in games since 2011. Started at Rockstar Games on the marketing illustration team in New York, creating brand artwork, packaging, load screens, and in‑game art for titles including GTA V, Red Dead Redemption 2, and Max Payne 3.
Most recently led the full creative and technical pipeline at Penn Game Studios, overseeing art, animation, engineering, and production across a monthly release cadence with a small team.
BFA Illustration, School of Visual Arts, 2010
2003 — PRESENT
Freelance
2021 — 2026
Penn Game Studios
2017 — 2021
HitPoint Studios
2011 — 2017
Rockstar Games